The game is only playable on desktop

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Playing Tips:

  • Kill the boss as fast as possible
  • Capture more tiles and limit the boss summons
  • How Defending works: Capturing the defended tile = Hp lose by total attack of defending unit
  • You can buff the player as much as possible

Game Limitation:

  • Actions cannot be canceled
  • UI information too wordy/not informative enough
  • Some combos might caused bug and game won't proceed

Genre: Tile-Based Strategy, Turn-Based

Purpose: This prototype was made to practice:

  • Tile-based system mechanics
  • Implementing abilities/skills system
  • Turn based game design


Summoner's Trial takes inspiration from the games Megamen Battle Network, Yu-Gi-Oh and Persona by implementing some of these game's design into my learning journey.

This time, I will see how much I can achieve using only 1 Free Sprite Asset Pack from the itch.io asset store for the project.

The main feature I'm focusing on was the Abilities/Skills System and how I can make them connect together and implement a passable yet smooth gameplay for a strategy game. Hence, the game's feels was kept simple with all the units sharing the same attack animation, 1 simple background effect for each boss theme and no special effects on any abilities.

The UI design was also the bare minimum. (obviously not because of my non-existing artistic skill right?)

All in all, I design 4 themes for the abilities to play around; Albeit the existing bugs, unpolish game feels and abusable enemy AI, I was quite satisfied with the outcome and from what I've learned.

This project took away more time than intended, so for the next project let's keep it small scale but also something I can learn and benefit from. A Small Scale Multiplayer game sounds great! (Laughs at my own suffering...)


Next Project Genre: Multiplayer

Developed by Jeremy Toh | 2022 | Last Updated: Feb 2023